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AbstractThis paper presents an effective approach to generate a set of small textures from an input texture that can be tiled together to synthesize large textures. Such a small set can be useful in texturing any large area realistically and efficiently while consuming only a small amount of texture memory. Our approach is advantageous in its ability to generate a smaller number of tiles that can embed much more texture patterns and with less conspicuous seams within each tile than earlier approaches. As a result, our approach can generate large textures that look as if each were from a continuous part of the input texture while avoiding highly repetitive patterns. In general, our approach performs very well and shows a particular strength, compared to earlier approaches, for input textures of elaborate or large features, or with distinctive colors. |
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Full text:In Proceedings of Computer Graphics International 2005 (CGI'05), June 22-24, 2005, Stony Brook, NY, USA, pp. 177--184, pp. 274. |
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© March 2005, School of Computing, National University of Singapore Page last generated: 3/28/2005 6:18:41 PM(SGT) |
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