Ke Yan, Holun Cheng: On
Simplifying Deformation of Smooth Manifolds De¯ned by
Large Weighted Point Sets. In Proceedings of Thailand-Japan
Joint Conference on Computational Geometry and Graphs 2012.
Yu, D. P.; Zhong, X.;
Wong, Y. S.; Hong, G. S.; Lu, W. F.; Cheng, H. L. An automatic form error
evaluation method for characterizing micro-structured surfaces, Measurement
Science and Technology, Volume 22, Issue 1, pp. 015105 (2011).Chek Tien Tan, Ho-Lun Cheng: Tactical Agent Personality. Int. J. Computer
Games Technology 2011: (2011)
Chek Tien Tan, Ho-Lun Cheng: An Automated Model-Based Adaptive Architecture
in Modern Games. AIIDE 2010
Ho-Lun Cheng, Ke Yan: Mesh Deformation of
Dynamic Smooth Manifolds with Surface Correspondences. MFCS 2010: 677-688
Ho-Lun Cheng, Ke Yan: Local Modication of Skin
Surface Mesh: Toward Free-Form Skin Surface Deformation. in
Proceedings of The China-Japan Joint Conference on Computational Geometry,
Graphs and Applications (CGGA) 2010, Dalian.
Ho-Lun Cheng, Xinwei Shi: Quality mesh generation for molecular skin
surfaces using restricted union of balls. Comput. Geom. 42(3): 196-206 (2009)
C.T. Tan and H.-L. Cheng, IMPLANT: An Integrated MDP and POMDP
Learning AgeNT for Adaptive Games, in Proceedings of
The Artificial Intelligence and Interactive Digital Entertainment Conference,
AAAI Press, Stanford University, San Francisco, CA, 2009
C.T. Tan and H.-L. Cheng, ActivePersona:
An agent personality model for Agent-Agent Adaptation in Video Games, in
Proceedings of The Artificial Intelligence and Interactive Digital
Entertainment Conference, AAAI Press, Stanford University, San Francisco, CA,
2008
Chek Tien
Tan and Ho-lun Cheng (2008). TAPIR: TAPS with Input Reduction for
Inter-Agent Adaptation in Modern Games In Proceedings
of The International Conference on Computer Games: AI, Animation, Mobile,
Interactive Multimedia, Educational & Serious Games (CGames
2008). Light House Media Centre, Wolverhampton, UK.
C.T. Tan and H.-L. Cheng, A Combined Tactical and Strategic
Hierarchical Learning Framework in Multi-agent Games, in Proceedings of the ACM
SIGGRAPH Sandbox Symposium on Videogames, Los Angeles, CA.,
2008
H.-L. Cheng and T. Tan. Approximating Polyhedral Objects with Deformable Smooth Surfaces. Comp. Geom. Theory and App., Volume 39, Issue 2, Pages 104-117, 2008
H.-L. Cheng and C.T. Tan. Personality-based
Adaptation for Teamwork in Game Agents, Artificial Intelligence and Interactive
Entertainment Conference, 2007
Ho-Lun
Cheng, Xinwei Shi. Quality
Tetrahedral Mesh Generation for Macromolecules. ISAAC 2006: 203-212
Ho-Lun
Cheng, Chao Chen. Superimposing Voronoi Complexes for Shape
Deformation. Int. J. Comput. Geometry Appl.
16(2-3): 159-174 (2006)
H.-L. Cheng, D. Hsu, J.-C. Latombe, and G. Sánchez-Ante . Multi-level
free-space dilation for sampling narrow passages in PRM planning. In
Proc. IEEE ICRA 2006: 1255-1260 ( pdf )
H.-L. Cheng and X.-W. Shi. Quality Mesh
Generation for Molecular Skin Surfaces Using Restricted Union of Balls, IEEE
Visualization (2005) ( pdf )
H.-L. Cheng and T. Tan Approximating polygonal objects
by deformable smooth surfaces, Mathematical Foundations of Computer Science
(2005) ( pdf )
H.-L. Cheng and T. Tan Subdividing Alpha Complex. Conf. on
Foundations of Software Technology and Theoretical Computer Science (2004)
H.-L.
Cheng and C. Chen. Superimposing Voronoi Complexes for Shape Deformation. ISAAC
(2004)
H.-L.
Cheng and X.-W. Shi. Cavities on the Surfaces of Macromolecules, JCDCG
(2004) (pdf)
H.-L.
Cheng and T. Tan, Simplifying Alpha Complex, JCDCG (2004) (pdf)
H.-L.
Cheng and C. Chen. Linear Combination of Delaunay Complexes. JCDCG
(2003).
H.-L.
Cheng and H. Edelsbrunner. Area, perimeter, and derivatives of a skin curve. JCDCG
(2002)