CS3242 3D
Modelling and Animation
Workload: 2-1-1-3-3
Pre-Requisite: CS3241, PC1221, MA1521and MA1101R
Modular Credits:
4.0
Objectives
This module aims to provide fundamental concepts in 3D
modeling and animation. It also serves as a bridge to advanced media modules.
After taking this module, students should be able to use these concepts to
easily build or work with digital models, manipulate the models by means of
computer deformation and animation, and use lighting and rendering techniques
to create appealing scenes. Topics include coordinate spaces, transforms, 3D
model representations, hierarchical structures, deformation, procedural
modelling, particle systems, character animation, shading networks, lighting,
and scripting concepts.
Student Learning Outcomes
At the end of
the module, the students should be able to:
1. Understand the fundamental concepts, mathematical formulation and
algorithms of 3D modeling and animation.
2. Design and implement medium size software of 3D modeling and animation.
3. Conduct research and development in 3D modeling and animation.
Course Assessment
Students will be assessed on:
CA components: |
|
(i) Projects |
30% |
(ii) Mid term test |
20% |
Total for CA: |
50% |
Total for Final Examinations: |
50% |
Total Assessment: |
100% |
References
1. ACM SIGGRAPH course notes and research papers in 3D modelling and animation.
2. Peter Shirley, Michael Ashikhmin, Steve Marschner, Third Edition: Fundamentals of Computer Graphics, A K Peters/CRC Press.
3. Rick Parent, Computer Animation, Third Edition: Algorithms and Techniques, the Morgan Kaufmann Series in Computer Graphics.
4. Alan Watt, Mark Watt, Advanced Animation and Rendering Techniques, Addison Wesley.
Teaching Assistants
2008 Tan Shao Yun, 2007 Lin Jiahao and Hu Sixing
Course Materials