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n |
Performance
measure
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n |
gold +1000,
death -1000
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n |
-1 per step, -10
for using the arrow
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n |
Environment
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n |
Squares adjacent
to wumpus are smelly
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n |
Squares adjacent
to pit are breezy
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n |
Glitter iff gold
is in the same square
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n |
Shooting kills
wumpus if you are facing it
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n |
Shooting uses up
the only arrow
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n |
Grabbing picks
up gold if in same square
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n |
Releasing drops
the gold in same square
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n |
Sensors: Stench, Breeze,
Glitter, Bump, Scream
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n |
Actuators: Left turn,
Right turn, Forward, Grab, Release, Shoot
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