Optimal
Triangulation Problems (105K) in gzip format (33K), and in pdf(146K)
T.S. Tan.
The 3rd International Congress on Industrial and Applied Mathematics
(ICIAM 95) Zeitschrift fur AngewandteMathematik and Mechanik,
vol. 7, supplement issue 3, 1996, pp. 195--198.
Interactive Control of
Component-based Morphing, project homepage
Y.H. Zhao, H.Y. Ong, T.S. Tan and Y.G. Xiao The 2003 ACM SIGGRAPH/Eurographics Symposium
on Computer Animation, July 26-27, California, USA, pp. 339--348, pp. 385.
Anti-aliasing and Continuity
with Trapezoidal Shadow Maps, project homepage.
See other follow-up
work.
T. Martin and T.S. Tan The 2004 Eurographics Symposium on Rendering,
21-23 June, Norrköping,
Sweden,
pp. 153--160, pp. 412.
Rendering Anti-aliased Line
Segments, project
homepage
K.H. Wong, X. Ouyang, C.W. Lim, T.S. Tan and J. Nievergelt The 2005 Computer Graphics
International, 22-24 June, Stony
Brook, New York, USA, pp. 198--205, pp. 277.
Generating anω-tile Set for Texture Synthesis, project homepage
T.Y. Ng, C.H. Wen, T.S. Tan, X.Y. Zhang and Y.J. Kim. The 2005 Computer Graphics International, 22-24 June, Stony Brook, New
York, USA,
pp. 177--184, pp. 274.
Analyzing Pre-fetching in
Large-scale Visual Simulation, project homepage
C.M. Ng, C.T. Nguyen, D.N. Tran, T.S. Tan and S.W. Yeow.
The 2005 Computer Graphics International, 22-24 June, Stony Brook, New
York, USA,
pp. 100--107.
Jump Flooding in GPU with
Applications to Voronoi Diagram and Distance
Transform, project
homepage
G.D. Rong and T.S. Tan. The 2006 ACM Symposium on Interactive 3D Graphics and Games, 14-17
March, Redwood City, CA, USA, pp. 109--116, pp. 228.
Surface Reconstruction by
Layer Peeling, project
homepage
C.W. Lim and T.S. Tan. The Visual Computer, vol. 22, no. 9--11, September 2006, pp. 593--603. (Special
Issue: The 2006 Pacific Graphics, 11-13 October, Taipei, Taiwan).
Utilizing Jump Flooding in
Image-based Soft Shadows, project homepage
G.D. Rong and T.S. Tan. The 2006 ACM Symposium on Virtual Reality Software and Technology, 1-3
November, Limassol,
Cyprus,
pp. 173--180.
Variants of Jump Flooding
Algorithm for Computing Discrete Voronoi
Diagrams, project
homepage
G.D. Rong and T.S. Tan. The 2007 International Symposium on Voronoi
Diagram in Science and Engineering, 9-12 July, Pontypridd,
Wales, UK, pp. 176-- 181.
Computing Two-dimensional
Delaunay Triangulation Using Graphics Hardware, project homepage
G.D. Rong, T.S. Tan, Thanh-Tung Cao and Stephanus The 2008 ACM Symposium on Interactive
3D Graphics and Games, 15-17 Feb, Redwood
City, CA, USA, pp. 89 --97.
Optimizing the Parallel
Computation of Linear Recurrences using Compact Matrix Representation
Here
A. Nistor, W.N. Chin, T.S. Tan, and N. Tapus J. of Parallel and Distributed Computing, vol
69 (2009) 373—381.
Parallel Banding Algorithm to
Compute Exact Distance Transform with the GPU, project homepage
T.T. Cao, K. Tang, A. Mohamed, and T.S. Tan The 2010 ACM Symposium on Interactive
3D Graphics and Games, 19-21 Feb, Maryland, USA,
pp. 83--90.
A 3D Convex Hull Algorithm
for Graphics Hardware, project homepage
M. Gao, T.T. Cao, T.S. Tan, and Z.Y. Huang The 2011 ACM Symposium on Interactive 3D Graphics and Games, 18-20 Feb,
San Francisco, USA.
Computing Two-dimensional Constrained
Delaunay Triangulation Using Graphics Hardware
project homepage
M. Qi, T.T. Cao, and T.S. Tan The 2012 ACM Symposium on Interactive 3D Graphics and Games, 9-11 Mar, Orange County, CA, USA, pp 39--46.
and also appeared in IEEE Transactions on Visualization and Computer Graphics, vol 19(5), 2013, pp 736--748.
Flip-Flop: Convex Hull Construction via Star-Shaped Polyhedron in 3D
project homepage
M. Gao, T.T. Cao, T.S. Tan, and Z.Y. Huang The 2013 ACM Symposium on Interactive 3D Graphics and Games, 21-23 Mar, Orlando, Florida, USA, pp 45--54.
A GPU accelerated algorithm for 3D Delaunay Triangulation
project homepage
T.T. Cao, A. Nanjappa, M. Gao, and T.S. Tan The 2014 ACM Symposium on Interactive 3D Graphics and Games, 14-16 Mar, San Francisco, CA, USA, pp 47--54.
Computing Delaunay Refinement Using the GPU
project homepage
Z. Chen, M. Qi, and T.S. Tan The 2017 ACM Symposium on Interactive 3D Graphics and Games, 25-27 Feb, San Francisco, CA, USA, pp 11:1--11:9.
Flip to Regular Triangulation and Convex Hull
project homepage
M. Gao, T.T. Cao, and T.S. Tan IEEE Transactions on Visualization and Computer Graphics, vol 23(2), 2017, pp 1056--1069.
Computing Three-dimensional constrained Delaunay Refinement Using the GPU
project homepage
Z. Chen and T.S. Tan The 28th International Conference on Parallel Architectures and Compilation Techniques, 21-25 September 2019, Seattle, WA, USA, pp 408--419.
Computing Centroidal Voronoi Tessellation Using the GPU
project homepage
J. Zheng and T.S. Tan The 2020 ACM Symposium on Interactive 3D Graphics and Games, 5-7 May, San Francisco, CA, USA, 9 pages.
Delaunay Mesh Refinement on the GPU
project homepage
Z. Chen, T.S. Tan and H.Y Ong