Delaunay Mesh Refinement on the GPU
Zhenghai Chen Tiow-Seng
Tan
Hong-Yang Ong
School of Computing
National University of Singapore
{dcschai | dcstants} | dcsohy} @ nus.edu.sg
Abstract
We present three GPU algorithms
for performing 2D and 3D Delaunay mesh refinement. For 2D, we present a GPU constrained
Delaunay algorithm which takes in a plane straight line graph as input and
generates a conforming quality mesh.
For 3D, we present a GPU constrained Delaunay algorithm and a GPU
restricted Delaunay algorithm, which both take in a piecewise linear complex as
input and generates a conforming quality mesh and an approximating quality mesh
respectively. These algorithms
adopt a set of design strategies, aimed at improving GPU utility, which can be
possibly applied to other mesh refinement solutions. Experimental results show
that our algorithms are faster than the current state-of-the-art counterparts
(for both sequential and multi-threading CPU versions) by up to an order of magnitude,
while maintaining similar number of Steiner points being inserted. This may
make Delaunay mesh refinements feasible in interactive applications.
Keywords: Parallel Meshing, Delaunay
Triangulation, Little¡¯s Law
Manuscript
(15 pages) ¨C Some experimental results can be found in Chen¡¯s Ph.D
thesis (PPT for the Ph.D defence)
Software Download:
¡¤
gDP2d:
2D Constrained Delaunay Refinement
o zip
file: source and executable + data, 394MB, or
o zip file: executable
+ data, 380MB (for windows), or
o see github
o Comparison is done with Triangle
¡¤
gQM3d:
3D Constrained Delaunay Refinement
o zip
file: source and executable + data, 87MB, or
o zip file: executable
+ data, 45MB (for windows), or
o see github
o Comparison is done with Tetgen and CGAL
o May use Medit
to view the output
¡¤
gDP3d:
3D Restricted Delaunay Refinement
o zip
file: source and executable + data, 59MB, or
o zip file: executable
+ data, 56MB (for windows), or
o see github
o Comparison is done with CGAL
o May use MeshLab / Medit
to view the output
Sample outputs:
(a)
gDP2d: 2D
Constrained Delaunay Refinement
(i)
Quality Mesh from a raster image
(ii)
Synthetic Data
(b) gQM3d: 3D Constrained Delaunay
Refinement
(i)
Quality Mesh of an elephant model
(ii)
The distributions of dihedral angles in the output triangulations of the Sculpture model (65942, in Thingi10K)
(c)
gDP3d: 3D
Restricted Delaunay Refinement (Voronoi Lamp, Model
940414, in Thingi10k)
Other triangulation
projects with GPU: Delaunay
Triangulation, Constrained Delaunay
Triangulation, 3D Delaunay Triangulation,
Updated Dates: 21
September 2020, 24 April 2021
© School of Computing, National
University of Singapore
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