org.openide.util.actions
Class NodeAction

java.lang.Object
  |
  +--org.openide.util.SharedClassObject
        |
        +--org.openide.util.actions.SystemAction
              |
              +--org.openide.util.actions.CallableSystemAction
                    |
                    +--org.openide.util.actions.NodeAction
All Implemented Interfaces:
Action, ActionListener, EventListener, Externalizable, Presenter, Presenter.Menu, Presenter.Popup, Presenter.Toolbar, Serializable
Direct Known Subclasses:
AbstractCompileAction, CookieAction, CustomizeAction, GoAction, InstantiateAction, MoveDownAction, MoveUpAction, NewAction, NewTemplateAction, OpenLocalExplorerAction, PropertiesAction, RenameAction, SaveAsTemplateAction, StartDebuggerAction

public abstract class NodeAction
extends CallableSystemAction

An action which can listen to the activated node selection. This means that the set of nodes active in a window may change the enabled state of the action according to enable(org.openide.nodes.Node[]).

Note: if your action involves getting cookies from nodes, which in many cases is the correct design, please use CookieAction instead, as that permits sensitivity to cookies and also listens to changes in supplied cookies.

See Also:
Serialized Form

Inner classes inherited from class org.openide.util.actions.Presenter
Presenter.Menu, Presenter.Popup, Presenter.Toolbar
 
Fields inherited from class org.openide.util.actions.SystemAction
PROP_ENABLED, PROP_ICON
 
Fields inherited from interface javax.swing.Action
ACCELERATOR_KEY, ACTION_COMMAND_KEY, DEFAULT, LONG_DESCRIPTION, MNEMONIC_KEY, NAME, SHORT_DESCRIPTION, SMALL_ICON
 
Constructor Summary
NodeAction()
           
 
Method Summary
 void actionPerformed(ActionEvent ev)
          Perform the action with a specific action event.
protected  void addNotify()
          Initializes selection listener.
protected abstract  boolean enable(Node[] activatedNodes)
          Test whether the action should be enabled based on the currently activated nodes.
 Node[] getActivatedNodes()
          Get the currently activated nodes.
protected  void initialize()
          Initialize the action.
 boolean isEnabled()
          Test for enablement based on enable(org.openide.nodes.Node[]).
 void performAction()
          Performs the action.
protected abstract  void performAction(Node[] activatedNodes)
          Perform the action based on the currently activated nodes.
protected  void removeNotify()
          Shuts down the selection listener.
 void setEnabled(boolean e)
          Set whether the action should be enabled.
protected  boolean surviveFocusChange()
          Specify the behavior of the action when a window with no activated nodes is selected.
 
Methods inherited from class org.openide.util.actions.CallableSystemAction
getMenuPresenter, getPopupPresenter, getToolbarPresenter
 
Methods inherited from class org.openide.util.actions.SystemAction
clearSharedData, createPopupMenu, createToolbarPresenter, get, getHelpCtx, getIcon, getIcon, getName, getValue, iconResource, linkActions, putValue, setIcon
 
Methods inherited from class org.openide.util.SharedClassObject
addPropertyChangeListener, equals, finalize, findObject, findObject, firePropertyChange, getLock, getProperty, hashCode, putProperty, putProperty, readExternal, removePropertyChangeListener, writeExternal, writeReplace
 
Methods inherited from class java.lang.Object
clone, getClass, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface javax.swing.Action
addPropertyChangeListener, removePropertyChangeListener
 

Constructor Detail

NodeAction

public NodeAction()
Method Detail

initialize

protected void initialize()
Description copied from class: SystemAction
Initialize the action. The default implementation just enabled it.
Overrides:
initialize in class SystemAction

addNotify

protected void addNotify()
Initializes selection listener. If you override this method, you must always call the super method first.
Overrides:
addNotify in class SharedClassObject

removeNotify

protected void removeNotify()
Shuts down the selection listener. If you override this method, you must always call the super method last.
Overrides:
removeNotify in class SharedClassObject

isEnabled

public boolean isEnabled()
Test for enablement based on enable(org.openide.nodes.Node[]). You probably ought not ever override this.
Overrides:
isEnabled in class SystemAction
Returns:
true to enable

setEnabled

public void setEnabled(boolean e)
Description copied from class: SystemAction
Set whether the action should be enabled.
Overrides:
setEnabled in class SystemAction
Following copied from class: org.openide.util.actions.SystemAction
Parameters:
value - true to enable it

actionPerformed

public void actionPerformed(ActionEvent ev)
Perform the action with a specific action event. Normally this simply calls performAction(), that is using the global node selection. However you may call this directly, with an action event whose source is either a node or an array of nodes, to invoke the action directly on that nodes or nodes. If you do this, the action must be such that it would be enabled on that node selection, otherwise the action is not required to behave correctly (that is, it can be written to assume that it is never called with a node selection it is not enabled on).
Overrides:
actionPerformed in class CallableSystemAction
Parameters:
ev - action event

performAction

public void performAction()
Performs the action. In the default implementation, calls performAction(Node[]). In general you need not override this.
Overrides:
performAction in class CallableSystemAction

getActivatedNodes

public final Node[] getActivatedNodes()
Get the currently activated nodes.
Returns:
the nodes (may be empty but not null)

surviveFocusChange

protected boolean surviveFocusChange()
Specify the behavior of the action when a window with no activated nodes is selected. If the action should then be disabled, return false here; if the action should stay in the previous state, return true.

Note that getActivatedNodes() and performAction() are still passed the set of selected nodes from the old window, if you keep this feature on. This is useful, e.g., for an action like Compilation which should remain active even if the user switches to a window like the Output Window that has no associated nodes; then running the action will still use the last selection from e.g. an Explorer window or the Editor, if there was one to begin with.

Returns:
true in the default implementation

performAction

protected abstract void performAction(Node[] activatedNodes)
Perform the action based on the currently activated nodes. Note that if the source of the event triggering this action was itself a node, that node will be the sole argument to this method, rather than the activated nodes.
Parameters:
activatedNodes - current activated nodes, may be empty but not null

enable

protected abstract boolean enable(Node[] activatedNodes)
Test whether the action should be enabled based on the currently activated nodes.
Parameters:
activatedNodes - current activated nodes, may be empty but not null
Returns:
true to be enabled, false to be disabled


Built on December 12 2001.  |  Portions Copyright 1997-2001 Sun Microsystems, Inc. All rights reserved.