CS5248
Systems Support for
Continuous Media
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SURVEY PAPER |
Introduction
You are expected to write a survey paper on a recent research
topic related to this class. A survey paper, as described by ACM
Computing Surveys, is "a paper that summarizes and organizes
recent research results in a novel way that integrates and add
understanding to work in the field. A survey article assumes a
general knowledge of the area; it emphasizes the classification
of the existing literature, developing a perspective on the area,
and evaluating trends." For the purpose of this class, "general
knowledge of the area" includes the topics we cover in class.
You may ignore "evaluating trends".
You are expected to read at least 4 papers on one of the selected
topics (see below), and produce a survey on the topic. The survey
paper must be 6-8 pages in length, using the LaTeX/Word template
provided. Ideally, it is of publication quality (you may pretend
you are submitting it to ACM Computing Surveys). It should not
be just a concatenation of paper reviews.
You will be graded based on your writing, presentation, and how
it enhance the understanding of the research topic.
You may select a research topic related (or the same as) your
research project. Be careful when you choose the papers to read.
You would want to read good papers solving interesting aspect
of the research problems. Citeseer
citation listings may be helpful in deciding which paper is important
and which are not (This rule of thumb does not apply to recent
papers). You may also want to restrict your readings
to papers published in rank 1 and rank 2 journals and conferences
(ranking
list available here).
Due Date
The survey paper is due on 11th Oct.
Review Format
For survey, you should follow the ACM proceeding style guidelines.
Please use the given LaTeX (recommended) or Word template so that
to ensure that there are little variations in margin and font size.
Useful Links
Examples
-
X. Wang, H. Schulzrinne,
"Comparison of adaptive Internet multimedia applications,"
Accepted to The IEICE Transactions on Communications.
-
Yang Richard Yang and Simon S. Lam.
Internet Multicast Congestion Control: A Survey.
In Proceedings of ICT 2000, Acapulco, Mexico, May 2000
-
S. W. Carter, D. D. E Long and J.-F. Paris,
Video-on-Demand Broadcasting Protocols,
In Multimedia Communications: Directions and Innovations (J. D. Gibson, Ed.), Academic Press, San Diego, 2000, pages 179--189
Topics
You may propose other survey topics that are of interest to you.
Citations in the description are there to help you get started
with your survey. You should not limit your survey to the work
cited below.
- Single Source Multicast (SSM) Many media
applications do not require many-to-many communications supported
by IP multicast. Applications such as webcast or VoD only requires
1-to-many communications. SSM schemes such as EXPRESS and Simple
Multicast support 1-to-many communications in a simpler and
more efficient way, compare to IP Multicast.
- Streaming with TCP Several recent work by
Buck Krasic (OGI), Sam Liang (Stanford) etc. showed that TCP
can be used for streaming as well, in constrast to the traditional
view that UDP should be used for streaming media applications.
- On-line Smoothing Algorithms
Do a survey on on-line smoothing algorithms for live video (I will
cover off-line smooth for pre-recorded video if time permits).
- Modeling MPEG Traffic Researchers often need
to generate VBR video traffic to evaluate a new system or a
new protocol. Since real video database is not always available,
a model for such type of traffic is used instead. Focus your
survey on modelling of MPEG video instead of general VBR traffic.
- Characterizing Media Server Workload Understanding
the behavior of media server workload can help researchers in
designing realisitic systems. There are several recent work
(Veloso, Almeida, Chesire etc.) in this area.
- Predicting MPEG Execution Time Predicting
the time taken to decode an MPEG frame is important for various
scheduling algorithms. For example, on a battery-powered device,
we want to be able to predict how much power will be consumed
when a particular frame is decoded.
- Power-aware Video Decoding Video decoding
is processor intensive. As video playback becoming popular on
battery-powered device (cellphone, PDA), decoding video while
efficiently consume power becomes an important issue.
- Adaptive Media Playout A receiver typically
buffers some data before playing it back to absorb jitter.
Adaptive media playout allows the client to adjust its playback
rate (increase video frame-rate, time-compress audio) to reduce
buffer size and latency.
- Path Diversity Streaming media packets normally
follows a single path in the network. Path diversity allows
a stream to follow multiple paths from a source to a destination
to reduce effects of network variability such as bursty error.
- Peer-to-peer Streaming In one-to-many communication,
a receiver might help the sender by relaying the received streams
to a peer (i.e., another receiver)
- Many-to-one Streaming Instead of downloading
stream from a server, a client might download from multiple
servers and combined the data from different servers to form
a stream. (Note that even though P2P streaming can be considered
M-to-1 streaming as well, here we consider reliable servers
as sources here, not transient peers.)
- Other Possible Topics: Authentication of
Streams, Streaming over Wireless Network, Transcoding Proxies,
etc etc. See papers in related conferences/journals
for more ideas.
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